Boost.Compute is an open-source, header-only C++ library for GPGPU and parallel-computing based on OpenCL. It provides a low-level C++ wrapper over OpenCL and high-level STL-like API with containers and algorithms for the GPU. Boost.Compute is available on GitHub and its documentation can be found here. See the full announcement here: http://kylelutz.blogspot.com/2014/12/boost-compute-0.4-released.html
PARALUTION is a library for sparse iterative methods which can be performed on various parallel devices, including multi-core CPU, GPU (CUDA and OpenCL) and Intel Xeon Phi. The new 0.8.0 release provides the following extra features:
- Complex support
- TNS, Variable preconditioner
- BiCGStab(l), QMRCGStab, FCG solvers
- RS and PairWise AMG
- SIRA eigenvalue solver
- Replace/Extract column/row functions
- Stencil computation
For details, visit http://www.paralution.com.
The Cf4ocl project is a GPLv3/LGPLv3 initiative to provide an object-oriented interface to the OpenCL C API with integrated profiling, promoting the rapid development of OpenCL host programs and avoiding boilerplate code. Its main goal is to allow developers to focus on OpenCL device code. After two alpha releases, the first beta is out, and can be tested on Linux, Windows and OS X. The framework is independent of the OpenCL platform version and vendor, and includes utilities to simplify the analysis of the OpenCL environment and of kernel requirements. While the project is making progress, it doesn’t yet offer OpenGL/DirectX interoperability, support for sub-devices, and doesn’t support pipes and SVM.
Cf4ocl can be downloaded from http://fakenmc.github.io/cf4ocl/.
Version 2.0 of OpenCLIPP, an Open Source OpenCL library for computer vision and image processing primitives, bas been released. For more information about the library, for programming contributions and for download, please refer to the OpenCLIPP Website.
This tutorial will begin with a brief overview of OpenCL and data-parallelism before focusing on the GPU programming model. We will explore the fundamentals of GPU kernels, host and device responsibilities, OpenCL syntax and work-item hierarchy. For more information and to register visit: http://acceleware.com/event/introduction-opencl-using-amd-gpus
A new book titled “Numerical Computations with GPUs” has been published:
This book brings together research on numerical methods adapted for Graphics Processing Units (GPUs). It explains recent efforts to adapt classic numerical methods, including solution of linear equations and FFT, for massively parallel GPU architectures. This volume consolidates recent research and adaptations, covering widely used methods that are at the core of many scientific and engineering computations. Each chapter is written by authors working on a specific group of methods; these leading experts provide mathematical background, parallel algorithms and implementation details leading to reusable, adaptable and scalable code fragments. This book also serves as a GPU implementation manual for many numerical algorithms, sharing tips on GPUs that can increase application efficiency. The valuable insights into parallelization strategies for GPUs are supplemented by ready-to-use code fragments. Numerical Computations with GPUs targets professionals and researchers working in high performance computing and GPU programming. Advanced-level students focused on computer science and mathematics will also find this book useful as secondary text book or reference.
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Boost.Compute is a header-only C++ library for GPGPU and parallel-computing based on OpenCL. It provides a low-level C++ wrapper over OpenCL and high-level STL-like API with containers and algorithms for the GPU. It is available on GitHub and instructions for getting started can be found in the documentation. See the full announcement here: http://kylelutz.blogspot.com/2014/07/boost-compute-v0.3-released.html
We present a cache-aware method for accelerating texture-based volume rendering on a graphics processing unit (GPU). Because a GPU has hierarchical architecture in terms of processing and memory units, cache optimization is important to maximize performance for memory-intensive applications. Our method localizes texture memory reference according to the location of the viewpoint and dynamically selects the width and height of thread blocks (TBs) so that each warp, which is a series of 32 threads processed simultaneously, can minimize memory access strides. We also incorporate transposed indexing of threads to perform TB-level cache optimization for specific viewpoints. Furthermore, we maximize TB size to exploit spatial locality with fewer resident TBs. For viewpoints with relatively large strides, we synchronize threads of the same TB at regular intervals to realize synchronous ray propagation. Experimental results indicate that our cache-aware method doubles the worst rendering performance compared to those provided by the CUDA and OpenCL software development kits.
(Yuki Sugimoto, Fumihiko Ino, and Kenichi Hagihara: “Improving Cache Locality for GPU-based Volume Rendering”. Parallel Computing 40(5/6): 59-69, May 2014. [DOI])
Analysis of functional magnetic resonance imaging (fMRI) data is becoming ever more computationally demanding as temporal and spatial resolutions improve, and large, publicly available data sets proliferate. Moreover, methodological improvements in the neuroimaging pipeline, such as non-linear spatial normalization, non-parametric permutation tests and Bayesian Markov Chain Monte Carlo approaches, can dramatically increase the computational burden. Despite these challenges, there do not yet exist any fMRI software packages which leverage inexpensive and powerful GPUs to perform these analyses. Here, we therefore present BROCCOLI, a free software package written in OpenCL that can be used for parallel analysis of fMRI data on a large variety of hardware configurations. BROCCOLI has, for example, been tested with an Intel CPU, an Nvidia GPU, and an AMD GPU. These tests show that parallel processing of fMRI data can lead to significantly faster analysis pipelines. This speedup can be achieved on relatively standard hardware, but further speed improvements require only a modest investment in GPU hardware. BROCCOLI (running on a GPU) can perform non-linear spatial normalization to a 1 mm3 brain template in 4–6 s, and run a second level permutation test with 10,000 permutations in about a minute. These non-parametric tests are generally more robust than their parametric counterparts, and can also enable more sophisticated analyses by estimating complicated null distributions. Additionally, BROCCOLI includes support for Bayesian first-level fMRI analysis using a Gibbs sampler. The new software is freely available under GNU GPL3 and can be downloaded from github: https://github.com/wanderine/BROCCOLI.
(A. Eklund, P. Dufort, M. Villani and S. LaConte: “BROCCOLI: Software for fast fMRI analysis on many-core CPUs and GPUs”. Front. Neuroinform. 8:24, 2014. [DOI])
This master’s thesis by Markus Konrad analyzes the potentials of GPGPU on mobile devices such as smartphones or tablets. The question was, if and how the GPU on such devices can be used to speed up certain algorithms especially in the fields of image processing. GPU computing technologies such as OpenCL, OpenGL shaders, and Android RenderScript are assessed in the thesis. The abstract reads as follows:
This thesis studies how certain popular algorithms in the field of image and audio processing can be accelerated on mobile devices by means of parallel execution on their graphics processing unit (GPU). Several technologies with which this can be achieved are compared in terms of possible performance improvements, hardware and software support, as well as limitations of their programming model and functionality. The results of this research are applied in a practical project, consisting of performance improvements for marker detection in an Augmented Reality application for mobile devices.