The second 2-day CUDA programming workshop in Berlin takes place November 5-6. Course details, outline and prices are available at http://cuda.eventbrite.com.
2-day CUDA workshop in Berlin
September 24th, 2011ofgpu v0.2 released: GPU linear solvers for OpenFOAM
September 24th, 2011The latest release of Symscape’s ofgpu (v0.2) for OpenFOAM® 2.0.x is now available. ofgpu is an open source experimental linear solver library that targets NVIDIA CUDA GPU devices on Windows, Linux, and (untested) Mac OS X. ofgpu now has support for the Cusp preconditioners:
- smoothed_aggregation – equivalent to Algebraic Multi-Grid (AMG)
- scaled_bridson_ainv
- bridson_ainv
- nonsym_bridson_ainv
Also supported is the option to select the GPU device. For more details see http://www.symscape.com/gpu-0-2-openfoam.
Thrust: A Productivity-Oriented Library for CUDA
September 12th, 2011Abstract:
This chapter demonstrates how to leverage the Thrust parallel template library to implement high-performance applications with minimal programming effort. Based on the C++ Standard Template Library (STL), Thrust brings a familiar high-level interface to the realm of GPU Computing while remaining fully interoperable with the rest of the CUDA software ecosystem. Applications written with Thrust are concise, readable, and efficient.
(Nathan Bell and Jared Hoberock: “Thrust: A Productivity-Oriented Library for CUDA”, GPU Computing Gems, Jade Edition, edited by Wen-mei W. Hwu, October 2011)
Non negative least squares on GPU/multicore architectures
September 4th, 2011Abstract:
We parallelize a version of the active-set iterative algorithm derived from the original works of Lawson and Hanson (1974) on multi-core architectures. This algorithm requires the solution of an unconstrained least squares problem in every step of the iteration for a matrix composed of the passive columns of the original system matrix. To achieve improved performance, we use parallelizable procedures to efficiently update and {\em downdate} the QR factorization of the matrix at each iteration, to account for inserted and removed columns. We use a reordering strategy of the columns in the decomposition to reduce computation and memory access costs. We consider graphics processing units (GPUs) as a new mode for efficient parallel computations and compare our implementations to that of multi-core CPUs. Both synthetic and non-synthetic data are used in the experiments.
(Yuancheng Luo and Ramani Duraiswami, “Efficient Parallel Non-Negative Least Squares on Multicore Architectures”, SIAM Journal on Scientific Computing, accepted, Sep. 2011. [PDF] [Source code])
GPU Implementation of a Helmholtz Krylov Solver Preconditioned by a Shifted Laplace Multigrid Method
September 2nd, 2011Abstract:
A Helmholtz equation in two dimensions discretized by a second order finite difference scheme is considered. Krylov methods such as Bi-CGSTAB and IDR(s) have been chosen as solvers. Since the convergence of the Krylov solvers deteriorates with increasing wave number, a shifted Laplace multigrid preconditioner is used to improve the convergence. The implementation of the preconditioned solver on CPU (Central Processing Unit) is compared to an implementation on GPU (Graphics Processing Units or graphics card) using CUDA (Compute Unified Device Architecture). The results show that preconditioned Bi-CGSTAB on GPU as well as preconditioned IDR(s) on GPU is about 30 times faster than on CPU for the same stopping criterion.
(H. Knibbe, C.W. Oosterlee and C. Vuik, “GPU implementation of a Helmholtz Krylov solver preconditioned by a shifted Laplace multigrid method”, accepted for publication in the Journal of Computational and Applied Mathematics, 2011. [DOI])
Rigid body constraints realized in massively-parallel molecular dynamics on graphics processing units
August 20th, 2011Abstract:
Molecular dynamics (MD) methods compute the trajectory of a system of point particles in response to a potential function by numerically integrating Newton’s equations of motion. Extending these basic methods with rigid body constraints enables composite particles with complex shapes such as anisotropic nanoparticles, grains, molecules, and rigid proteins to be modeled. Rigid body constraints are added to the GPU-accelerated MD package, HOOMD-blue, version 0.10.0. The software can now simulate systems of particles, rigid bodies, or mixed systems in microcanonical (NVE), canonical (NVT), and isothermalisobaric (NPT) ensembles. It can also apply the FIRE energy minimization technique to these systems. In this paper, we detail the massively parallel scheme that implements these algorithms and discuss how our design is tuned for the maximum possible performance. Two different case studies are included to demonstrate the performance attained, patchy spheres and tethered nanorods. In typical cases, HOOMD-blue on a single GTX 480 executes 2.5–3.6 times faster than LAMMPS executing the same simulation on any number of CPU cores in parallel. Simulations with rigid bodies may now be run with larger systems and for longer time scales on a single workstation than was previously even possible on large clusters.
(Trung Dac Nguyen, Carolyn L. Phillips, Joshua A. Anderson, and Sharon C. Glotzer: “Rigid body constraints realized in massively-parallel molecular dynamics on graphics processing units”, Computer Physics Communications 182(11):2307–2313, November 2011. [DOI])
Optimizing Symmetric Dense Matrix-Vector Multiplication on GPUs
August 19th, 2011Abstract:
GPUs are excellent accelerators for data parallel applications with regular data access patterns. It is challenging, however, to optimize computations with irregular data access patterns on GPUs. One such computation is the Symmetric Matrix Vector product (SYMV) for dense linear algebra. Optimizing the SYMV kernel is important because it forms the basis of fundamental algorithms such as linear solvers and eigenvalue solvers on symmetric matrices. In this work, we present a new algorithm for optimizing the SYMV kernel on GPUs. Our optimized SYMV in single precision brings up to a 7x speed up compared to the (latest) CUBLAS 4.0 NVIDIA library on the GTX 280 GPU. Our SYMV kernel tuned for Fermi C2050 is 4.5x faster than CUBLAS 4.0 in single precision and 2x faster than CUBLAS 4.0 in double precision. Moreover, the techniques used and described in the paper are general enough to be of interest for developing high-performance GPU kernels beyond the particular case of SYMV.
(R. Nath, S. Tomov, T. Dong, and J. Dongarra, “Optimizing Symmetric Dense Matrix-Vector Multiplication on GPUs”, accepted for SC’11. [WWW] [PDF])
CUDPP 2.0: parallel hash tables, tridiagonal solver, parallel reductions, and double precision
August 8th, 2011CUDPP release 2.0 is a major new release of the CUDA Data-Parallel Primitives Library, with exciting new features. The public interface has undergone a minor redesign to provide thread safety. Parallel reductions (cudppReduce) and a tridiagonal system solver (cudppTridiagonal) have been added, and a new component library, cudpp_hash, provides fast data-parallel hash table functionality. In addition, support for 64-bit data types (double as well as long long and unsigned long long) has been added to all CUDPP algorithms, and a variety of bugs have been fixed. For a complete list of changes, see the change log. CUDPP 2.0 is available for download now.
Solving ordinary differential equations with CUDA
August 8th, 2011Odeint is a high level C++ library for solving ordinary differential equations. It is released under an open-source license and supports a variety of different methods for solving ODEs. As a special feature it supports different algebras which perform the basic mathematical operations. This allows the user to solve ordinary differential equations on modern graphic cards. A Thrust interface is implemented, so that the power of CUDA can easily be employed. Furthermore, arbitrary precision types can easily be supported. Read the rest of this entry »
CentiLeo: interactive out-of-core GPU/CUDA ray tracer
August 4th, 2011Implementing flexible software solutions, such as rendering and ray tracing, is still challenging for GPU programs. The amount of available memory on modern GPUs is relatively small. Scenes for feature film rendering and visualization have large geometric complexity and can easily contain millions of polygons and a large number of texture maps and other data attributes. CentiLeo presents an interactive out-of-core ray tracing engine running on the single desktop GPU. The system is built around a virtual memory manager. A novel ray intersection algorithm built around an acceleration structure, cached on the GPU, loads needed data on-demand using page swapping. The ray tracing engine is used to implement a variety of rendering and light transport algorithms. The system is implemented using CUDA and runs on a single NVIDIA GTX 480.