Parallel Accelerating for Star Catalogue Retrieval Algorithm using GPUs

November 16th, 2011

Abstract

A GPU-based parallel star retrieval method is proposed to improve the efficiency of searching stars from star catalogue in computer simulation, especially when the FOV (Field of View) is large. By the novel algorithm, the stars in catalogue are classified and stored in different zones using latitude and longitude zoning method firstly. Based on the easily accessible star catalogue, the star zones that FOV covers can be computed exactly by constructing a spherical triangle around the FOV. As a result, the searching scope is reduced effectively. Finally, we use CUDA computation architecture to run the process of star retrieving from those star zones parallel on GPU. Experimental results show that, in comparison with CPU-oriented implementation, the proposed algorithm achieves up to tens of times speedup, and the processing time is limited within a millisecond level in large FOV and wide star magnitude span. It meets the requirement of real-time simulation.

(Chao Li, Liqiang Zhang, Jiaze Wu, and Changwen Zheng, “Parallel Accelerating for Star Catalogue Retrieval Algorithm using GPUs”, Journal of Astronautics, 2012)

Accelerating GPU Kernels for Dense Linear Algebra

November 14th, 2011

Abstract:

Implementations of the Basic Linear Algebra Subprograms (BLAS) interface are major building block of dense linear algebra (DLA) libraries, and therefore have to be highly optimized. We present some techniques and implementations that significantly accelerate the corresponding routines from currently available libraries for GPUs. In particular, Pointer Redirecting – a set of GPU specific optimization techniques –allows us to easily remove performance oscillations associated with problem dimensions not divisible by fixed blocking sizes. For example, applied to the matrix-matrix multiplication routines, depending on the hardware configuration and routine parameters, this can lead to two times faster algorithms. Similarly, the matrix-vector multiplication can be accelerated more than two times in both single and double precision arithmetic. Additionally, GPU specific acceleration techniques are applied to develop new kernels (e.g. syrk, symv) that are up to 20x faster than the currently available kernels. We present these kernels and also show their acceleration e!ect to higher level dense linear algebra routines. The accelerated kernels are now freely available through the MAGMA BLAS library.

(R. Nath, S. Tomov and J. Dongarra: “Accelerating GPU Kernels for Dense Linear Algebra”, VECPAR 2010. [PDF])

An Improved MAGMA GEMM For Fermi Graphics Processing Units

November 14th, 2011

Abstract:

We present an improved matrix–matrix multiplication routine (General Matrix Multiply [GEMM]) in the MAGMA BLAS library that targets the NVIDIA Fermi graphics processing units (GPUs) using Compute Unified Data Architecture (CUDA). We show how to modify the previous MAGMA GEMM kernels in order to make a more efficient use of the Fermi’s new architectural features, most notably their extended memory hierarchy and memory sizes. The improved kernels run at up to 300 GFlop/s in double precision and up to 645 GFlop/s in single precision arithmetic (on a C2050), which is correspondingly 58% and 63% of the theoretical peak. We compare the improved kernels with the currently available version in CUBLAS 3.1. Further, we show the effect of the new kernels on higher-level dense linear algebra (DLA) routines such as the one-sided matrix factorizations, and compare their performances with corresponding, currently available routines running on homogeneous multicore systems.

(R. Nath and S. Tomov and J. Dongarra: “An Improved MAGMA GEMM For Fermi Graphics Processing Units”,  International Journal of High Performance Computing Applications. 24(4), 511-515, 2010. [DOI] [PREPRINT])

CULA Sparse Now Available

November 10th, 2011

EM Photonics has released CULA Sparse, a ready-to-integrate package for solving sparse linear systems. Features include:

  • Interfaces: C, C++, Fortran, Matlab, Python
  • Platforms: all CUDA platforms. including Linux, Windows, and OS X
  • Solvers and preconditioners: BiCG, BiCGStab, CG, GMRES, MINRES and Jacobi, ILU(0)
  • Data formats: COO, CSR, CSC in double precision real and complex floating point
  • No CUDA programming experience required.

More information is available at http://www.culatools.com/sparse.

MIDeA: A Multi-Parallel Intrusion Detection Architecture

November 3rd, 2011

Abstract:

Network intrusion detection systems are faced with the challenge of identifying diverse attacks, in extremely high speed networks. For this reason, they must operate at multi-Gigabit speeds, while performing highly-complex per-packet and per-flow data processing. In this paper, we present a multi-parallel intrusion detection architecture tailored for high speed networks. To cope with the increased processing throughput requirements, our system parallelizes network traffic processing and analysis at three levels, using multi-queue NICs, multiple CPUs, and multiple GPUs. The proposed design avoids locking, optimizes data transfers between the different processing units, and speeds up data processing by mapping different operations to the processing units where they are best suited. Our experimental evaluation shows that our prototype implementation based on commodity off-the-shelf equipment can reach processing speeds of up to 5.2 Gbit/s with zero packet loss when analyzing traffic in a real network, whereas the pattern matching engine alone reaches speeds of up to 70 Gbit/s, which is an almost four times improvement over prior solutions that use specialized hardware.

(Giorgos Vasiliadis, Michalis Polychronakis, and Sotiris Ioannidis: “MIDeA: A Multi-Parallel Intrusion Detection Architecture”, Proceedings of the 18th ACM Conference on Computer and Communications Security (CCS), Oct. 2011. [PDF])

Parallelization and Characterization of Pattern Matching using GPUs

October 29th, 2011

Abstract:

Pattern matching is a highly computationally intensive operation used in a plethora of applications. Unfortunately, due to the ever increasing storage capacity and link speeds, the amount of data that needs to be matched against a given set of patterns is growing rapidly. In this paper, we explore how the highly parallel computational capabilities of commodity graphics processing units (GPUs) can be exploited for high-speed pattern matching. We present the design, implementation, and evaluation of a pattern matching library running on the GPU, which can be used transparently by a wide range of applications to increase their overall performance. The library supports both string searching and regular expression matching on the NVIDIA CUDA architecture. We have also explored the performance impact of different types of memory hierarchies, and present solutions
to alleviate memory congestion problems. The results of our performance evaluation using off-the-self graphics processors demonstrate that GPU-based pattern matching can reach tens of gigabits per second on different workloads.

(Giorgos Vasiliadis, Michalis Polychronakis and Sotiris Ioannidis: “Parallelization and Characterization of Pattern Matching using GPUs”, Proceedings of the IEEE International Symposium on Workload Characterization (IISWC). November 2011. [PDF])

Physically based lighting for volumetric data with Exposure Render

October 27th, 2011

Exposure Render is a Direct Volume Rendering Application that applies progressive Monte Carlo raytracing, coupled with physically based light transport to heterogeneous volumetric data. Exposure Render enables the configuration of any number of arbitrarily shaped area lights, models a real-world camera, including its lens and aperture, and incorporates complex materials, whilst still maintaining interactive display updates. It features both surface and volumetric scattering, and applies noise reduction to remove the unwanted startup noise associated with progressive Monte Carlo rendering. The complete implementation is available in source and binary forms under a permissive free software license.

rCUDA 3.1 Released

October 20th, 2011

The new version 3.1 of rCUDA (Remote CUDA), the Open Source package that allows performing CUDA calls to remote GPUs, is now available. Release highlights:

  • Fully updated API to CUDA 4.0 (added support for modules “Peer Device Memory Access” and “Unified Addressing”).
  • Fixed low level Surface Reference management functions.

For further information, please visit the rCUDA webpage  at http://www.gap.upv.es/rCUDA.

Symscape Releases Caedium v3.0 with GPU Support

October 20th, 2011

The latest release of Symscape’s Caedium (v3.0) now has support for CFD simulations using NVIDIA CUDA GPU devices on Windows and Linux. Caedium is an integrated simulation environment that targets Computational Fluid Dynamics (CFD). The GPU support is provided by Symscape’s ofgpu linear solver library for OpenFOAM®. For more details see:
http://www.symscape.com/news/hybrid-cfd-modeling-cloud-computing

Sequence Homology Search using Fine-Grained Cycle Sharing of Idle GPUs

October 2nd, 2011

Abstract:

In this paper, we propose a fine-grained cycle sharing (FGCS) system capable of exploiting idle graphics processing units (GPUs) for accelerating sequence homology search in local area network environments. Our system exploits short idle periods on GPUs by running small parts of guest programs such that each part can be completed within hundreds of milliseconds. To detect such short idle periods from the pool of registered resources, our system continuously monitors keyboard and mouse activities via event handlers rather than waiting for a screensaver, as is typically deployed in existing systems. Our system also divides guest tasks into small parts according to a performance model that estimates execution times of the parts. This task division strategy minimizes any disruption to the owners of the GPU resources. Experimental results show that our FGCS system running on two non-dedicated GPUs achieves 111-116% of the throughput achieved by a single dedicated GPU. Furthermore, our system provides over two times the throughput of a screensaver-based system. We also show that the idle periods detected by our system constitute half of the system uptime. We believe that the GPUs hidden and often unused in office environments provide a powerful solution to sequence homology search.

(Fumihiko Ino, Yuma Munekawa, and Kenichi Hagihara, “Sequence Homology Search using Fine-Grained Cycle Sharing of Idle GPUs”, accepted for publication in IEEE Transactions on Parallel and Distributed Systems, Sep. 2011. [DOI])

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