CfP: High Performance Graphics 2010

February 7th, 2010

High-Performance Graphics 2010 continues last year’s success at synthesizing two important and cutting-edge topics in computer graphics, the previous Graphics Hardware and Interactive Ray Tracing conferences. The scope of the conference is the overarching field of performance-oriented graphics systems, covering innovative algorithms, efficient implementations, and hardware architecture. This broader focus offers a common forum bringing together researchers, engineers, and architects to discuss the complex interactions of massively parallel hardware, novel programming models, efficient graphics algorithms, and innovative applications.

The program features three days of paper and industry presentations, with ample time for discussions during breaks, lunches, and the  conference banquet. The conference, which will take place on June 25-27, is co-located with Eurographics Rendering Symposium on the campus of the Max-Planck  Institut Informatik, Saarland University, Saarbrucken, Germany.

Original and innovative performance-oriented contributions are invited from all areas of graphics, including hardware architectures, rendering, physics, animation, AI, simulation, data structures, with topics including (but not limited to):

  • New graphics hardware architectures
  • Rendering architectures and algorithms
  • Parallel computing for graphics (including GPU Computing)
  • Algorithmic foundations
  • Languages and compilation

The conference website with additional information is located at http://www.highperformancegraphics.org.

Conference Proceedings: HPG and SIGGRAPH 2009

August 23rd, 2009

Ke-Sen Huang has assembled a web page with links to all papers presented at these two important conferences, High Performance Graphics (a synthesis of the Graphics Hardware and Interactive Ray Tracing conferences) and SIGGRAPH. Both conferences had quite a number of GPGPU-related publications.  Highlights from HPG include a paper on computing minimum spanning trees on the GPU, one on optimizing stream compaction on GPUs, and a study from NVIDIA on understanding the efficiency of GPUs and of wide-SIMD architectures in general on inherently imbalanced workloads like ray tracing (among others).

Click here for SIGGRAPH papers, and here for HPG papers. Ke-Sen’s pages are also a good resource for other conferences in the field.