Beyond3D’s first C++ AMP focused contest accepts submissions until August 31, 2012. The contest’s goal is to use parallel programming in order to speed up solving the Traveling Salesman’s Problem. All relevant details are provided on the contest’s dedicated page.
AMD announced a GPGPU coding competition, called AMD OpenCL Coding Competition. The first phase of the competition is an open innovation challenge that requires the use of the AMD APP SDK and OpenCL. The competition is heating up with the highest registration for a TopCoder innovation challenge to date. It’s not too late to sign up and show off your ideas! If you submit your abstract before June 30th you will get feedback from AMD, otherwise you will have up until the deadline to submit your OpenCL innovation challenge submission.
Phase two of the competition will be an OpenCL algorithm optimization match that will start later in September. Read more about it in this AMD blog.
The International Workshop on Parallel and Symbolic Computation (PASCO) is organizing a Computer Algebra Parallel Programming Contest, were participants are invited to solve problems using large clusters of multicore CPUs and GPUs. More information about the programming contest and about the extended deadline for the workshop can be found on the PASCO 2010 website.
Today NVIDIA and TopCoder launched the first contest in the CUDA SuperHero Challenge.
The first contest challenges participants to develop the highest performing solution for GPU-Accelerated Connected Component Labeling of images. CCL is a simple but computationally intensive image processing operation that is used in many applications including machine vision, real-time object recognition, and security.
TopCoder is a large community of over 200,000 members of which over 32,000 have been active participants in the last 90 days. Anyone can register to be a TopCoder to participate in the CUDA SuperHero Challenge. Contestants around the world will be competing for some hard cash – and also the opportunity to be TopCoder’s first CUDA SuperHeroes.
The challenge is simple to understand and in fact simple to get a first implementation up and running; but winning will take plenty of CUDA skill as the challenge will exercise many CUDA optimization techniques.
The winners will be announced at the NVIDIA GPU Technology Conference at the end of September. See the contest details here.
To assist contestants in the TopCoder and NVIDIA CUDA Superhero Challenge, from August 28th and continuing for one month, RenderStream will offer a promotional discount of up to $500 for the first ten PSC development systems they sell with two or more C1060 cards or $800 for one S1070 integrated with a Twin Dual Quad Server (no more than two systems per customer). In addition, RenderStream will give a free NVIDIA Tesla C1060 to the customer who places highest in the contest.
Scott Sherman from Bjorn3D is holding a “Fold for Stephanie” month in support of his 13-year-old daughter who has Hodgkins stage 4B cancer. He is even giving away an XFX NVIDIA GeForce GTX 285 GPU to the highest folder for Stephanie. For more information, see the Bjorn 3D Forums.
The University of Maryland are sponsoring a GPGPU programming contest. All entries will be released under version 3 of the GPL at the conclusion of the contest. Contestants are asked to submit code for sparse matrix multiplication. UMD will be evaluating entries on both vector/sparse matrix and sparse matrix/sparse matrix multiplications, using a variety of different inputs. As the contest progresses, UMD will update the LeaderBoard regularly, so contestants will have some idea of where they stand. Contestants are welcome to make as many entries as they want, so submit early and then tweak your designs. Entries can be written in either GLSL or CUDA. Prizes include NVIDIA Quadro FX 5600 GPUs, sponsored by NVIDIA. (http://scriptroute.cs.umd.edu/gpucompete/)
Jens Schneider, Polina Kondratieva, Jens Krüger, and Rüdiger Westermann from TU Munich have won the 2005 IEEE Visualization Contest with their work “All you need is particles!” Check out the video of their results; it’s very interesting.
Inspired by the summer Olympics taking place this year, ShaderTech.com is hosting a shader contest this summer with three categories: Materials & Environmental Effects, Image Processing & NPR Effects, and Thinking Outside the Box (this category includes GPGPU applications!).
With over $20,000 worth of prizes available, the Shader Triathlon is a great way to show off your shader skills. Participants can win gold, silver, and bronze prizes for each category, as well as the grand prize: 3ds max, RT/Shader, and a GDC 2005 Gigapass! In addition, all entrants will be entered into a random drawing for the following prizes: 3ds max, RT/Shader, and GPU Gems books.
The Shader Triathlon is sponsored by NVIDIA, discreet, RTzen, and the Game Developers Conference 2005. (ShaderTech.com Shader Triathlon)