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	<title>GPGPU &#187; Tag: Competitions :: GPGPU.org</title>
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	<link>http://gpgpu.org</link>
	<description>General-Purpose Computation on Graphics Hardware</description>
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		<title>Topcoder and NVIDIA Announce CUDA Superhero Challenge</title>
		<link>http://gpgpu.org/2009/08/31/topcoder-cuda-superhero-challenge</link>
		<comments>http://gpgpu.org/2009/08/31/topcoder-cuda-superhero-challenge#comments</comments>
		<pubDate>Mon, 31 Aug 2009 22:35:12 +0000</pubDate>
		<dc:creator>dom</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Competitions]]></category>
		<category><![CDATA[NVIDIA CUDA]]></category>

		<guid isPermaLink="false">http://gpgpu.org/?p=1833</guid>
		<description><![CDATA[NVIDIA Corporation today announced that it will be working with TopCoder, a competitive software development community, on the CUDA Superhero Challenge, a series of contests for computer programmers who will harness the parallel processing power of the NVIDIA CUDA architecture to solve some of computing’s biggest challenges. More details are available on the Topcoder homepage.]]></description>
			<content:encoded><![CDATA[<p>NVIDIA Corporation today announced that it will be working with TopCoder, a competitive software development community, on the CUDA Superhero Challenge, a series of contests for computer programmers who will harness the parallel processing power of the NVIDIA CUDA architecture to solve some of computing’s biggest challenges. More details are available on the <a href="http://www.topcoder.com/news/2009/08/28/topcoder-and-nvidia-announce-cuda-superhero-challenge/" target="_blank">Topcoder homepage</a>.</p>
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		<title>Competition: GPUs for Genetic and Evolutionary Computation</title>
		<link>http://gpgpu.org/2009/06/15/competition-gecco2009</link>
		<comments>http://gpgpu.org/2009/06/15/competition-gecco2009#comments</comments>
		<pubDate>Mon, 15 Jun 2009 22:27:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Competitions]]></category>
		<category><![CDATA[Genetic Algorithms]]></category>

		<guid isPermaLink="false">http://gpgpu.org/?p=1681</guid>
		<description><![CDATA[This competition focuses on the applications of genetic and evolutionary computation that can maximally exploit the parallelism provided by low-cost consumer graphical cards. The competition will award the best applications both in terms of degree of parallelism obtained, in terms of overall speed-up, and in terms of programming style. Submissions should be mailed to gecco2009@gpgpgpu.com [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gpgpgpu.com/gecco2009/" target="_blank">This competition</a> focuses on the applications of genetic and evolutionary computation that can maximally exploit the parallelism provided by low-cost consumer graphical cards. The competition will award the best applications both in terms of degree of parallelism obtained, in terms of overall speed-up, and in terms of programming style.</p>
<p>Submissions should be mailed to gecco2009@gpgpgpu.com no later than June 23, 2009. The final scores will be announced during <a href="http://www.sigevo.org/gecco-2009/competitions.html" target="_blank">GECCO</a>. More information is available at the following sites.</p>
<p><a href="http://www.gpgpgpu.com/gecco2009/" target="_blank">http://www.gpgpgpu.com/gecco2009/</a><br />
<a href="http://www.sigevo.org/gecco-2009/competitions.html" target="_blank">http://www.sigevo.org/gecco-2009/competitions.html</a></p>
<p><span id="more-1681"></span>Entrants must submit (1) the application source code with instructions to compile it and (2) a two-page description of the application. Submissions will be reviewed by a committee of researchers from the evolutionary computation community and from industry. Each reviewer will score the submission according to 12 criteria concerning the submitted algorithm, the speed-up it achieves, and its impact on the evolutionary computation community. The total score will be obtained as the weighted sum of the 12 separate scores.</p>
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		<title>Frogger in Pixel Shaders</title>
		<link>http://gpgpu.org/2003/12/14/frogger-in-pixel-shaders</link>
		<comments>http://gpgpu.org/2003/12/14/frogger-in-pixel-shaders#comments</comments>
		<pubDate>Sun, 14 Dec 2003 18:23:00 +0000</pubDate>
		<dc:creator>Mark Harris</dc:creator>
				<category><![CDATA[Developer Resources]]></category>
		<category><![CDATA[Competitions]]></category>

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		<description><![CDATA[Beyond3D.com recently held a shader competition, the results of which are available here. Of interest to GPGPU readers is the runner up entry by Eyal Teler called &#8220;retro&#8221;, which implements the classic game &#8220;Frogger&#8221; entirely in pixel shaders. The game is designed to run on ATI GPUs. (Beyond3d.com Shader Competition.)]]></description>
			<content:encoded><![CDATA[<p>Beyond3D.com recently held a shader competition, the results of which are available <a href="http://www.beyond3d.com/articles/shadercomp/results/" title="Beyond 3D Shader Competition Results" target="_blank">here</a>.  Of interest to GPGPU readers is the runner up entry by Eyal Teler called &#8220;retro&#8221;, which implements the classic game &#8220;Frogger&#8221; <em>entirely in pixel shaders</em>.  The game is designed to run on ATI GPUs. (<a href="http://www.beyond3d.com/articles/shadercomp/results/" title="Beyond 3D Shader Competition Results" target="_blank">Beyond3d.com Shader Competition</a>.)</p>
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