Topcoder and NVIDIA Announce CUDA Superhero Challenge

August 31st, 2009

NVIDIA Corporation today announced that it will be working with TopCoder, a competitive software development community, on the CUDA Superhero Challenge, a series of contests for computer programmers who will harness the parallel processing power of the NVIDIA CUDA architecture to solve some of computing’s biggest challenges. More details are available on the Topcoder homepage.

Competition: GPUs for Genetic and Evolutionary Computation

June 15th, 2009

This competition focuses on the applications of genetic and evolutionary computation that can maximally exploit the parallelism provided by low-cost consumer graphical cards. The competition will award the best applications both in terms of degree of parallelism obtained, in terms of overall speed-up, and in terms of programming style.

Submissions should be mailed to gecco2009@gpgpgpu.com no later than June 23, 2009. The final scores will be announced during GECCO. More information is available at the following sites.

http://www.gpgpgpu.com/gecco2009/
http://www.sigevo.org/gecco-2009/competitions.html

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Frogger in Pixel Shaders

December 14th, 2003

Beyond3D.com recently held a shader competition, the results of which are available here. Of interest to GPGPU readers is the runner up entry by Eyal Teler called “retro”, which implements the classic game “Frogger” entirely in pixel shaders. The game is designed to run on ATI GPUs. (Beyond3d.com Shader Competition.)