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June 18th, 2010
In response to the large number of requests from the community, the organizing committee of HiBi 2010 extend the deadline for paper and abstract submission from Monday June 21 to Thursday July 1, 2010.
The HiBi workshop establishes a forum to link researchers in the areas of parallel computing and computational systems biology. One of the main limitations in managing models of biological systems comes from the fundamental difference between the high parallelism evident in biochemical reactions and the sequential environments employed for the analysis of these reactions. Such limitations affect all varieties of continuous, deterministic, discrete and stochastic models; undermining the applicability of simulation techniques and analysis of biological models. The goal of HiBi is therefore to bring together researchers in the fields of high performance computing and computational systems biology. Experts from around the world will present their current work, discuss profound challenges, new ideas, results, applications and their experience relating to key aspects of high performance computing in biology.
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June 1st, 2010
The objective of this one-day workshop is to investigate opportunities in accelerating data management systems and workloads (which include traditional OLTP, data warehousing/OLAP, ETL, Streaming/Realtime, and XML/RDF Processing) using various processor architectures (e.g., commodity and specialized Multi-core CPUs, Many-core GPUs, and FPGAs), storage systems (e.g., Storage-class Memories like SSDs and Phase-change Memory), and multicore programming strategies like OpenCL.
More information and the full call can be found here: http://www.adms-conf.org/
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Posted in Events, Research | Tags: Call for Papers, Cloud Computing, data management, High-Performance Computing | Write a comment
May 20th, 2010
Abstracts due…24 September 2010
Papers due…1 October 2010
Anchorage, home to moose, bears, birds and whales, is strategically located at almost equal flying distance from Europe, Asia and the Eastern USA. Embraced by six mountain ranges, with views of Mount McKinley in Denali National Park, and warmed by a maritime climate, the area offers year-round adventure, recreation, and sporting events. It is a fitting destination for IPDPS to mark a quarter century of tracking developments in computer science. IPDPS serves as a forum for engineers and scientists from around the world to present their latest research findings in the fields of parallel processing and distributed computing. The five-day program will follow the usual format of contributed papers, invited speakers, and panels mid week, framed by workshops held on the first and last days. To celebrate the 25th year of IPDPS, plan to come early and stay late and also enjoy a modern city surrounded by spectacular wilderness. For updates on IPDPS 2011, visit the Web at www.ipdps.org.
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May 20th, 2010
The GPU Technology Conference (GTC 2010) will be held Sept. 20-23, 2010 in San Jose, Calif. Developers, researchers, scientists and entrepreneurs are invited to submit proposals on GPU-related topics. See www.nvidia.com/gtc.
GPU Developers Summit: Session Topics deadline: June 1, 2010
Emerging Companies Summit: “CEO on Stage” Nominations deadline: August 1, 2010
NVIDIA Research Summit: Posters deadline: August 15, 2010
To submit a proposal, you will be asked to set up a GTC 2010 account so you can track the status of your submission.
Submission guidelines: www.nvidia.com/object/call_for_submissions.html
Join GTC 2010 mailing list: www.nvidia.com/object/email_updates.html
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May 13th, 2010
Imaging translates information into and out of the visual system with today’s computation engine of choice: digital electronic systems. While scalar architectures are no longer scaling at historical rates, we see a massive explosion in the total number of connected computation devices and the ways that hardware architectures and software parallel programming environments use these devices to work in concert and in parallel. From the computing cloud to map-reduce programming models and systems to multi-core CPUs to the regular layout of graphics processing units (GPUs) to the increasing capacity of FPGA fabrics, a range of parallel architectures and parallel programming environments are available to designers and researchers to solve computationally complex problems in efficient (and often real-time) imaging applications.
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Posted in Events, Research | Tags: Call for Papers, Image Processing, Parallel Computing | Write a comment
April 12th, 2010
This workshop focuses on computational issues in the evaluation of financial instruments using advanced architectures. The workshop is intended to bring together academics from finance,
statistics, numerical analysis and computer science, as well as decision makers and strategists from the financial industries and regulators from supervisory authorities in order to discuss recent challenges and results in using high-performance technologies for the evaluation of financial instruments. Accepted papers presented at the Workshop will be published in a special Euro-Par 2010 Workshop Volume in the Lecture Notes in Computer Science (LNCS) series after the Euro-Par 2010 conference.
This workshop will be held in conjunction with Euro-Par 2010, Ischia, Naples, Italy, on August 30, 2010. More information and the full call for papers are available on the workshop homepage.
Posted in Events, Research | Tags: Call for Papers, Computational Finance, Workshops | Write a comment
April 12th, 2010
From the open call for authors:
After the tremendous success of the first seven entries to the ShaderX book series, and the upcoming success of the GPU Pro book, we are looking for authors for GPU Pro 2. The upcoming book will cover advanced rendering techniques that run on the DirectX and/or OpenGL run-time or any other run-time with any language available. It will include topics on: Geometry Manipulation; Rendering Techniques; Handheld Devices Programming; Effects in Image Space; Shadows; 3D Engine Design; Graphics Related Tools; Environmental Effects and a dedicated section on mathematics used in graphics programming.
Proposals are due by May 17th, 2010. Please send them to wolf at shaderx.com. An example proposal, writing guidelines and a FAQ can be downloaded from http://gpupro2.blogspot.com/.
Posted in Developer Resources, Research | Tags: Call for Papers, Computer Graphics | Write a comment
April 5th, 2010
After a very successful launch of the first volume of the Game Engine Gems series at GDC 2010, Jones and Bartlett Publishers is now accepting proposals for the second volume. The paper submission period for Game Engine Gems 2 is now open through June 15, 2010. To submit a proposal, please visit the official website.
As with the first volume, the theme of the book includes everything having to do with game engine design and implementation. Specific topics of interest include rendering techniques, shaders, OpenGL / DirectX, physics / collision detection, mathematics, programming techniques, engine architecture, visibility determination, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. This list is not exhaustive, and the editors are happy to evaluate any idea that pertains to making game engines.
Posted in Developer Resources | Tags: Books, Call for Papers, game engines, Physics Simulation | Write a comment
March 26th, 2010
The goal of the session, held in conjunction with Euro-Par 2010 on August 30th, 2010 in Ischia – Naples, Italy, is to present latest research in how hardware and software (yet) unconventional for HPC is/can be used to reach given goals such as best performance/watt, with according programming models, compiler techniques and tools. Thus, suggested topics for papers include, but are not limited to the following:
- Innovative use of hardware and software unconventional for HPC
- HPC applications or visualizations in connection with HPC on GPUs (GPGPU), IBM Cell, Low Power Processors, FPGAs, Visualization cards etc.
- Cluster/Grid solutions using unconventional hardware, e.g. clusters of PS3s, GPUs, Low Power Processors, FPGAs etc.
- Performance and scalability studies in HPC using unconventional hardware
- Reconfigurable Computing for HPC
- Performance modeling, analysis and tools for HPC with unconventional hardware
- New or adapted/extended (parallel) programming models for HPC with unconventional hardware
The submission deadline is June 14th, and the full call for papers along with further information and submission instructions can be found at http://uchpc10.cs.tum.edu.
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March 11th, 2010
The 3rd International Conference on Metaheuristics and Nature Inspired Computing, META’10, features a special session on Metaheuristics on graphics hardware, organized by Geir Hasle and Trond Runar Hagen. It focuses on the utilization of modern commodity computer architectures, in particular Graphics Processing Units (GPUs), to enhance the performance of metaheuristics. A broad spectrum of papers is invited, ranging from case studies focused on specific problems and applications to theoretical aspects and frameworks.
The conference will take place October 28-30, 2010, on Djerba Island, Tunisia. More information is available at the conference web page.
Posted in Events, Research | Tags: Call for Papers, Conferences, Metaheuristics | Write a comment