Applying graphics hardware to achieve extremely fast geometric pattern matching

April 5th, 2009

Abstract:

We present a GPU-based approach to geometric pattern matching. We reduce this problem to ?nding the depth (maximally covered point) of an arrangement of polytopes in transformation space and describe hardware-assisted (GPU) algorithms which exploit the available set of graphics operations to perform a fast rasterized depth computation.

(Applying graphics hardware to achieve extremely fast geometric pattern matching in two and three dimensional transformation space. Dror Aiger and Klara Kedem. Information Processing Letters. 2008.)

Equalizer BOF at Eurographics next week

March 31st, 2009

Equalizer Graphics will be holding an Equalizer Birds-Of-a-Feather meeting today during Eurographics’09

Place: Eurographics 2009, TU Munich
Date: Tuesday, March 31, 15:00-16:30
Room: MI 02.13.010

Co-located with EG is the Eurographics Symposium on Parallel Graphics and Visualization, so there is yet another good reason to attend.

Schedule

  • 15:00-15:20 Equalizer: Past, Present and Future, Stefan Eilemann, Eyescale Software GmbH
  • 15:20-15:40 Virtual Architecture with Equalizer and OpenSceneGraph, Julia Sigmund, University of Siegen
  • 15:40-16:00 Performance Optimizations for Image Compositing, Renato Pajarola, University of Zurich
  • 16:00-16:30 Questions and Answers, Open Discussion

gDEBugger for Apple Mac OS X launched at GDC 2009

March 31st, 2009

Graphic Remedy launched the first official version of gDEBugger Mac at this year’s Game Developers Conference, held in San Francisco, 23-27 March. On Tuesday March 24, gDEBugger Mac was demonstrated in the Khronos Developer University full-day tutorial area. A fully functional trial version of gDEBugger Mac is now available for download.

gDEBugger is an OpenGL Debugger and Profiler. It traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphics system implementation to find bugs and optimize OpenGL application performance.

gDEBugger Mac brings all of gDEBugger’s Debugging and Profiling abilities to the Mac OS X OpenGL developer’s world. gDEBugger now runs on Windows, Mac OS X and Linux operating systems.

NVIDIA GPU Ventures Program

March 31st, 2009

On March 11, NVIDIA launched the GPU Ventures Program, a global initiative thats aim is to identify, support and invest in early stage companies leveraging the GPU for visual and other computing applications. Also announced was the launch of the program’s corresponding GPU Venture Zone website which is a portal designed to showcase the innovative GPU applications being developed.

Graphics Processing Unit (GPU) Panel: Making Your Desktop a Supercomputer?

March 31st, 2009

In this panel to be held at the International Supercomputing Conference in Hamburg, Germany on Thursday, June 25, 2009, five GPU experts from both industry and academia will share their perspectives on several aspects of GPU technologies, including hardware architecture, software tools, and applications. The panel chair is Prof. Dr. Kun Zhou of Zhejiang University, and speakers include Dr. Justin Hensley from AMD, Dr. Pradeep Dubey from Intel, Dr. Miguel Sainz from NVIDIA, and Dr. Li-Yi Wei from Microsoft.

GPU VSIPL Library

March 31st, 2009

GPU VSIPL is an implementation of Vector Signal Image Processing Library that targets Graphics Processing Units (GPUs) supporting NVIDIA’s CUDA platform. By leveraging processors capable of 900 GFLOP/s or more, your application may achieve considerable speedup without any specialized development for GPUs. The GPU VSIPL range-Doppler map application achieved a 75x speedup on the GPU simply by linking it with GPU VSIPL.

GPU VSIPL is currently released as a static library, and all releases are verified with the VSIPL Core Lite Test Suite.

GPU VSIPL was presented to the High Performance Embedded Computing Workshop 2008. Read the GPU VSIPL extended abstract [PDF].For more information, visit the GPU VSIPL Website.

Conference: Applications of Graphics Processors in High-Performance Computing

March 31st, 2009

The Interdisciplinary Centre for Mathematical and Computational Modelling and Institute of Informatics at the University of Warsaw held a mini-conference and workshop called “Applications of Graphic Processors in High Performance Computing” on March 19-21, in Warsaw, Poland. Speakers at the conference were authors of several publications on applications of GPUs on methods for GPU programming, and applications of GPUs in analysis of medical data, computational fluid mechanics, bioinformatics and finite element computations. A hands-on workshop on CUDA programming was offered for a limited number of conference participants. More information is available at the AGPinHPC conference website.

Workshop: Massively-Parallel Computational Biology on GPUs

March 31st, 2009

This workshop, organized in conjunction with INFORMATIK 2009, the 39th annual meeting of the Gesellschaft für Informatik e.V. (GI). This one day event will take place in Lübeck Germany, during the duration of INFORMATIK 2009 (September 28th – October 2nd, 2009). The workshop will include tutorials, refereed sessions, invited talks, and an open discussion session on future developments. Submissions are encouraged in all areas of Massively-Parallel Computational Biology on GPUs (Graphics Processing Units) including but not limited to

  • Parallel and massively-parallel Programming and Algorithms
  • Algorithmic Aspects of Computational Biology
  • Applications and Implementations on GPUs

The submission deadline is April 26, 2009.  For more information visit the BioGPU 2009 Website.

Minisymposium on GPU Computing at PPAM 2009

March 23rd, 2009

Submissions of relevant research on GPU Computing are invited to this minisymposium, organized as part of the 2009 International Conference on Parallel Processing and Applied Mathematics (PPAM 2009: Wroclaw, Poland, September 13-16, 2009) by April 10, 2009. Topics of interests include, but are not limited to, the development of techniques and tools (e.g., compilers, high-level application programming interfaces, etc.) that improve the programmability of GPUs as well as practical demonstrations of the potential of GPUs in the solution of scientific, engineering and commercial applications. Best papers presented at the minisymposium will be considered for a special issue of Concurrency and Computation: Practice & Experience. For further details, visit GPUCOMP2009.

SIAM CSE’09: Scientific Computing on Emerging Many-Core Architectures

March 17th, 2009

Slides are now available for the minisymposium “Scientific Computing on Emerging Many-Core architectures”, held in conjunction with the SIAM Conference on Computational Science and Engineering 2009 (SIAM CSE’09, Miami, Florida). The minisymposium, organised by Mike Giles, Dominik Göddeke and Stefan Turek, focused on opportunities and challenges for scientific computing on novel many-core architectures, in particular IBM’s Cell processor and GPUs from NVIDIA, AMD and Intel. The talks covered a range of application areas, including the development of libraries and other tools to simplify the programming many-core processors. (Minisymposium: Scientific Computing on Emerging Many-Core architectures)

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