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	<title>Comments for GPGPU &#187;  :: GPGPU.org</title>
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	<link>http://gpgpu.org</link>
	<description>General-Purpose Computation on Graphics Hardware</description>
	<lastBuildDate>Tue, 24 Apr 2012 22:14:58 +0000</lastBuildDate>
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		<title>Comment on New Libra Platform version released by Igor</title>
		<link>http://gpgpu.org/2012/04/21/new-libra-version/comment-page-1#comment-23156</link>
		<dc:creator>Igor</dc:creator>
		<pubDate>Tue, 24 Apr 2012 22:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://gpgpu.org/?p=4649#comment-23156</guid>
		<description>Interesting.

FYI, the &quot;full announcement&quot; link is broken (missing &quot;http://&quot;).</description>
		<content:encoded><![CDATA[<p>Interesting.</p>
<p>FYI, the &#8220;full announcement&#8221; link is broken (missing &#8220;http://&#8221;).</p>
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	<item>
		<title>Comment on New Row-grouped CSR format for storing the sparse matrices on GPU with implementation in CUDA by Lukasz</title>
		<link>http://gpgpu.org/2012/03/14/row-grouped-csr-sparse-matrices-cuda/comment-page-1#comment-21661</link>
		<dc:creator>Lukasz</dc:creator>
		<pubDate>Thu, 15 Mar 2012 20:11:45 +0000</pubDate>
		<guid isPermaLink="false">http://gpgpu.org/?p=4568#comment-21661</guid>
		<description>Have you compared your algorithm with CUSPARSE 4.1 and CUSP 0.3.0 ? CUDA 3.1 seems to be to be a bit outdated.</description>
		<content:encoded><![CDATA[<p>Have you compared your algorithm with CUSPARSE 4.1 and CUSP 0.3.0 ? CUDA 3.1 seems to be to be a bit outdated.</p>
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	<item>
		<title>Comment on GPUmat: GPU toolbox for MATLAB by Manish Deshmukh</title>
		<link>http://gpgpu.org/2009/05/25/gpumat-matlab/comment-page-1#comment-21601</link>
		<dc:creator>Manish Deshmukh</dc:creator>
		<pubDate>Tue, 13 Mar 2012 10:51:05 +0000</pubDate>
		<guid isPermaLink="false">http://gpgpu.org/?p=1621#comment-21601</guid>
		<description>Hope it will work for me....</description>
		<content:encoded><![CDATA[<p>Hope it will work for me&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 23rd International Symposium on Computer Architecture and High Performance Computing &#8211; SBAC-PAD&#8217;2011 by manohjar</title>
		<link>http://gpgpu.org/2011/11/02/sbac-pad2011/comment-page-1#comment-21499</link>
		<dc:creator>manohjar</dc:creator>
		<pubDate>Fri, 09 Mar 2012 13:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://gpgpu.org/?p=4108#comment-21499</guid>
		<description>i want information for studing only.</description>
		<content:encoded><![CDATA[<p>i want information for studing only.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on GPGPU Course Notes from IEEE Visualization 2005 by siddhant</title>
		<link>http://gpgpu.org/2005/11/13/gpgpu-course-notes-from-ieee-visualization-2005/comment-page-1#comment-21307</link>
		<dc:creator>siddhant</dc:creator>
		<pubDate>Mon, 05 Mar 2012 15:34:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gpgpu.org/cgi-bin/blosxom.cgi/Miscellaneous/Courses/vis2005GPGPUcourse.html#comment-21307</guid>
		<description>thanx ur data was really helpfull for mmy presentation..... :)</description>
		<content:encoded><![CDATA[<p>thanx ur data was really helpfull for mmy presentation&#8230;.. :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on CUDPP 1.1 Now Available by Lu Li</title>
		<link>http://gpgpu.org/2009/07/01/cudpp-1-1-release/comment-page-1#comment-20858</link>
		<dc:creator>Lu Li</dc:creator>
		<pubDate>Fri, 24 Feb 2012 15:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://gpgpu.org/?p=1738#comment-20858</guid>
		<description>I want to have a try.</description>
		<content:encoded><![CDATA[<p>I want to have a try.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on HPMC open-source GPU volumetric iso-surface extraction library by Yevgeniy Kolokoltsev</title>
		<link>http://gpgpu.org/2009/11/30/hpmc-iso-surface-library/comment-page-1#comment-20619</link>
		<dc:creator>Yevgeniy Kolokoltsev</dc:creator>
		<pubDate>Sat, 18 Feb 2012 20:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://gpgpu.org/?p=1980#comment-20619</guid>
		<description>I have used HPMC library to generate an isosurfaces of Electron Localization Function (ELF) using a previously generated volumetric data from the other program. Here is my observations:

1. If using without gradient, HMPC generates a &quot;blocky&quot; surfaces. However, using the simplest central 5-point residual derivatives applyed to a given scalar field to generate a gradient solves this problem.

2. If using HPMC without a gradient, an algorithm generates a lot of zero-area triangles (can be 5 times more than &quot;real&quot; triangles). Indeed, this should fixed.

3. HPMC does not generate indexed triangles, which are needed to export data from HMPC program to MatLab, 3DMax etc., also to separate isosurfaces. The straight algorithm for indexing a million of vertices leads to 1e12 operations and takes hours. To resolve this problem I had to create a qsort based algorithm, which grows as Nlog(N) (not N*N) and can solve this problem in seconds on CPU. Nevertheless, an indexation of triangles is an actual problem of the HPMC library and a real-time GPU imdexing is strongly needed.

4. Another problem of HPMC isosurfaces, which complicates its practical application is a really huge number of triangles, which is proportional to volumetric mesh size. Therefore a triangles reduce algorithm should be included into HPMC library. For the moment I have only an idea of this algorithm: index triangles -&gt; separate isosurfaces -&gt; generate a bezier surface -&gt; apply tesselation.

5. The unsigned byte type for each grid point in the texture can be changed within a texture definition without any hack of the HPMC code. Each of the RGBA components are casted to float incide of HPMC, so int textures is the physical limit of HPMC. (There is no word about this in documentation).

Finally. The HPMC library is very simple, and fast. Having a simple and self explaning examples. I do recommend this lib for everyone who needs a real time calculation of isosurfaces, especially if there is no need in its subsequent analysis.

I&#039;m opened to any discussions at: reaper@mail.univ.kiev.ua</description>
		<content:encoded><![CDATA[<p>I have used HPMC library to generate an isosurfaces of Electron Localization Function (ELF) using a previously generated volumetric data from the other program. Here is my observations:</p>
<p>1. If using without gradient, HMPC generates a &#8220;blocky&#8221; surfaces. However, using the simplest central 5-point residual derivatives applyed to a given scalar field to generate a gradient solves this problem.</p>
<p>2. If using HPMC without a gradient, an algorithm generates a lot of zero-area triangles (can be 5 times more than &#8220;real&#8221; triangles). Indeed, this should fixed.</p>
<p>3. HPMC does not generate indexed triangles, which are needed to export data from HMPC program to MatLab, 3DMax etc., also to separate isosurfaces. The straight algorithm for indexing a million of vertices leads to 1e12 operations and takes hours. To resolve this problem I had to create a qsort based algorithm, which grows as Nlog(N) (not N*N) and can solve this problem in seconds on CPU. Nevertheless, an indexation of triangles is an actual problem of the HPMC library and a real-time GPU imdexing is strongly needed.</p>
<p>4. Another problem of HPMC isosurfaces, which complicates its practical application is a really huge number of triangles, which is proportional to volumetric mesh size. Therefore a triangles reduce algorithm should be included into HPMC library. For the moment I have only an idea of this algorithm: index triangles -&gt; separate isosurfaces -&gt; generate a bezier surface -&gt; apply tesselation.</p>
<p>5. The unsigned byte type for each grid point in the texture can be changed within a texture definition without any hack of the HPMC code. Each of the RGBA components are casted to float incide of HPMC, so int textures is the physical limit of HPMC. (There is no word about this in documentation).</p>
<p>Finally. The HPMC library is very simple, and fast. Having a simple and self explaning examples. I do recommend this lib for everyone who needs a real time calculation of isosurfaces, especially if there is no need in its subsequent analysis.</p>
<p>I&#8217;m opened to any discussions at: <a href="mailto:reaper@mail.univ.kiev.ua">reaper@mail.univ.kiev.ua</a></p>
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		<title>Comment on SIGGRAPH 2004 GPGPU Course by SIGGRAPH Courses &#124; Benjamin Sommer Weblog</title>
		<link>http://gpgpu.org/s2004/comment-page-1#comment-19631</link>
		<dc:creator>SIGGRAPH Courses &#124; Benjamin Sommer Weblog</dc:creator>
		<pubDate>Fri, 20 Jan 2012 21:44:26 +0000</pubDate>
		<guid isPermaLink="false">http://gpgpu.site/?page_id=322#comment-19631</guid>
		<description>[...] GPGPU [...]</description>
		<content:encoded><![CDATA[<p>[...] GPGPU [...]</p>
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		<title>Comment on SIGGRAPH 2005 GPGPU Course by SIGGRAPH Courses &#124; Benjamin Sommer Weblog</title>
		<link>http://gpgpu.org/s2005/comment-page-1#comment-19630</link>
		<dc:creator>SIGGRAPH Courses &#124; Benjamin Sommer Weblog</dc:creator>
		<pubDate>Fri, 20 Jan 2012 21:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gpgpu.org/newgpgpu/?page_id=585#comment-19630</guid>
		<description>[...] GPGPU [...]</description>
		<content:encoded><![CDATA[<p>[...] GPGPU [...]</p>
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	<item>
		<title>Comment on SIGGRAPH 2007 GPGPU Course by SIGGRAPH Courses &#124; Benjamin Sommer Weblog</title>
		<link>http://gpgpu.org/s2007/comment-page-1#comment-19629</link>
		<dc:creator>SIGGRAPH Courses &#124; Benjamin Sommer Weblog</dc:creator>
		<pubDate>Fri, 20 Jan 2012 21:43:25 +0000</pubDate>
		<guid isPermaLink="false">http://gpgpu.site/?page_id=344#comment-19629</guid>
		<description>[...] GPGPU [...]</description>
		<content:encoded><![CDATA[<p>[...] GPGPU [...]</p>
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