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	<title>GPGPU &#187; Category: Business :: GPGPU.org</title>
	<atom:link href="http://gpgpu.org/category/business/feed" rel="self" type="application/rss+xml" />
	<link>http://gpgpu.org</link>
	<description>General-Purpose Computation on Graphics Hardware</description>
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		<title>Performance of SpMV in CUSPARSE, CUSP and SpeedIT</title>
		<link>http://gpgpu.org/2012/01/14/performance-of-spmv-in-cusparse-cusp-and-speedit</link>
		<comments>http://gpgpu.org/2012/01/14/performance-of-spmv-in-cusparse-cusp-and-speedit#comments</comments>
		<pubDate>Sat, 14 Jan 2012 12:43:31 +0000</pubDate>
		<dc:creator>dom</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Developer Resources]]></category>
		<category><![CDATA[Benchmarks]]></category>
		<category><![CDATA[NVIDIA CUDA]]></category>
		<category><![CDATA[Sparse Linear Systems]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://gpgpu.org/?p=4384</guid>
		<description><![CDATA[The SpeedIt team recently compared and benchmarked the SpMV performance of CUSPARSE 4.0, CUSP 0.2.0 and SpeedIT 2.0 on 23 randomly chosen matrices from University Florida Matrix Collection. Comparisons were done on a Tesla C2050 in single and double precision. The full report is available at http://wp.me/p1ZihD-1.]]></description>
			<content:encoded><![CDATA[<p>The SpeedIt team recently compared and benchmarked the SpMV performance of CUSPARSE 4.0, CUSP 0.2.0 and SpeedIT 2.0 on 23 randomly chosen matrices from University Florida Matrix Collection. Comparisons were done on a Tesla C2050 in single and double precision. The full report is available at <a title="full benchmarking report" href="http://wp.me/p1ZihD-1" target="_blank">http://wp.me/p1ZihD-1</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Acceleware 4 Day CUDA Course</title>
		<link>http://gpgpu.org/2012/01/06/acceleware-4-day-cuda-course</link>
		<comments>http://gpgpu.org/2012/01/06/acceleware-4-day-cuda-course#comments</comments>
		<pubDate>Fri, 06 Jan 2012 12:08:40 +0000</pubDate>
		<dc:creator>Mark Harris</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Developer Resources]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[NVIDIA CUDA]]></category>
		<category><![CDATA[Tutorials & Courses]]></category>

		<guid isPermaLink="false">http://gpgpu.org/?p=4342</guid>
		<description><![CDATA[Partnering with NVIDIA and Microsoft, this four day course is designed for Programmers who are looking to develop comprehensive skills in writing and optimizing applications that fully leverage the multi-core processing capabilities of the GPU. Delivered by Acceleware’s Developers, who provide real world experience and examples, the training comprises classroom lectures and hands-on tutorials. Each [...]]]></description>
			<content:encoded><![CDATA[<p>Partnering with NVIDIA and Microsoft, this four day course is designed for Programmers who are looking to develop comprehensive skills in writing and optimizing applications that fully leverage the multi-core processing capabilities of the GPU.</p>
<p>Delivered by Acceleware’s Developers, who provide real world experience and examples, the training comprises classroom lectures and hands-on tutorials. Each student will be supplied with a laptop equipped with NVIDIA GPUs for the duration of the course. Small class sizes maximize learning and ensure a personal educational experience.</p>
<p>Register before January 13 and receive $250 off your course fee!<br />
Enter promotional code AXTEB2012</p>
]]></content:encoded>
			<wfw:commentRss>http://gpgpu.org/2012/01/06/acceleware-4-day-cuda-course/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introduction to Generic Accelerated Computing with Libra SDK</title>
		<link>http://gpgpu.org/2011/11/30/generic-accelerated-computing-libra-sdk</link>
		<comments>http://gpgpu.org/2011/11/30/generic-accelerated-computing-libra-sdk#comments</comments>
		<pubDate>Wed, 30 Nov 2011 07:35:49 +0000</pubDate>
		<dc:creator>dom</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Developer Resources]]></category>
		<category><![CDATA[NVIDIA CUDA]]></category>
		<category><![CDATA[OpenCL]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Programming Environments]]></category>
		<category><![CDATA[Scientific Computing]]></category>

		<guid isPermaLink="false">http://gpgpu.org/?p=4230</guid>
		<description><![CDATA[Libra SDK is a sophisticated runtime including API, sample programs and documentation for massively accelerating software computations. This introduction tutorial provides an overview and usage examples of the powerful Libra API &#38; math libraries executing on x86/x64, OpenCL, OpenGL and CUDA technology. Libra API enables generic and portable CPU/GPU computing within software development without the [...]]]></description>
			<content:encoded><![CDATA[<p>Libra SDK is a sophisticated runtime including API, sample programs and documentation for massively accelerating software computations. This introduction tutorial provides an overview and usage examples of the powerful Libra API &amp; math libraries executing on x86/x64, OpenCL, OpenGL and CUDA technology. Libra API enables generic and portable CPU/GPU computing within software development without the need to create multiple, specific and optimized code paths to support x86, OpenCL, OpenGL or CUDA devices. Link to PDF: <a href="http://www.gpusystems.com/doc/LibraGenericComputing.pdf" target="_blank">www.gpusystems.com/doc/LibraGenericComputing.pdf</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GPU Virtualization for Dynamic GPU Provisioning</title>
		<link>http://gpgpu.org/2011/11/18/zillians-vgpu</link>
		<comments>http://gpgpu.org/2011/11/18/zillians-vgpu#comments</comments>
		<pubDate>Fri, 18 Nov 2011 08:23:53 +0000</pubDate>
		<dc:creator>dom</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[Cloud Computing]]></category>
		<category><![CDATA[Libraries]]></category>

		<guid isPermaLink="false">http://gpgpu.org/?p=4181</guid>
		<description><![CDATA[From a recent press release: Taipei, November 18, 2011: Zillians, a leading cloud solution provider specializing in high performance computing, GPU virtualization middleware and massive multi-player online game (MMOG) platforms today announced the availability of vGPU &#8211; the world’s first commercial virtualization solution for decoupling GPU hardware from software. Traditionally, physical GPUs must reside on [...]]]></description>
			<content:encoded><![CDATA[<p>From a recent press release:</p>
<blockquote><p>Taipei, November 18, 2011: Zillians, a leading cloud solution provider specializing in high performance computing, GPU virtualization middleware and massive multi-player online game (MMOG) platforms today announced the availability of vGPU &#8211; the world’s first commercial virtualization solution for decoupling GPU hardware from software. Traditionally, physical GPUs must reside on the same machine running GPU code. This severely hampers GPU cloud deployment due to the difficulty of dynamic GPU provisioning. With vGPU technology, bulky hardware is no longer a limiting factor. vGPU introduces a thin, transparent RPC layer between local application and remote GPU, enabling existing GPU software to run without any modification on a remote GPU resource.<span id="more-4181"></span></p>
<p>Utilizing Mellanox Technologies InfiniBand RDMA I/O solutions and NVDIA GPUDirect technology, Zillians vGPU achieved peak data transfer rates between application and GPU hardware. This opens the door to a broader range of GPU applications that can take advantage of virtualized GPU resources, and also a boon for service providers or cloud operators looking to deploy next generation cloud services based on scalable GPU and Infiniband technologies. As interest in GPU-based HPC clusters continues to grow, vGPU represents a critical enabler for systems to realize resource sharing and improve system utilization across a variety of application domains.</p>
<p>“We are excited to collaborate with Zillians to provide new capabilities for high-performance and massive multi-player online gaming cloud platforms,” said Gilad Shainer, Senior Director, Market Development at Mellanox Technologies. “Mellanox InfiniBand I/O solutions with native RDMA support and GPU acceleration provide the essential technology for Zillians’ innovative vGPU solution.”</p>
<p>Availability</p>
<p>Zillians vGPU is now available for early evaluation request. Version 1.0 featuring support for NVIDIA CUDA 4.0 runtime and driver APIs will be released by the end of 2011. Version 2.0 featuring further support for OpenCL 1.1 is scheduled for release in 2012 Q1. To learn more, please visit <a href="http://www.zillians.com/vgpu" target="_blank">www.zillians.com/vgpu</a>.</p></blockquote>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>CULA Sparse Now Available</title>
		<link>http://gpgpu.org/2011/11/10/cula-sparse-now-available</link>
		<comments>http://gpgpu.org/2011/11/10/cula-sparse-now-available#comments</comments>
		<pubDate>Thu, 10 Nov 2011 09:09:48 +0000</pubDate>
		<dc:creator>dom</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Developer Resources]]></category>
		<category><![CDATA[Libraries]]></category>
		<category><![CDATA[Numerical Algorithms]]></category>
		<category><![CDATA[NVIDIA CUDA]]></category>
		<category><![CDATA[Sparse Linear Systems]]></category>

		<guid isPermaLink="false">http://gpgpu.org/?p=4131</guid>
		<description><![CDATA[EM Photonics has released CULA Sparse, a ready-to-integrate package for solving sparse linear systems. Features include: Interfaces: C, C++, Fortran, Matlab, Python Platforms: all CUDA platforms. including Linux, Windows, and OS X Solvers and preconditioners: BiCG, BiCGStab, CG, GMRES, MINRES and Jacobi, ILU(0) Data formats: COO, CSR, CSC in double precision real and complex floating [...]]]></description>
			<content:encoded><![CDATA[<p>EM Photonics has released CULA Sparse, a ready-to-integrate package for solving sparse linear systems. Features include:</p>
<ul>
<li>Interfaces: C, C++, Fortran, Matlab, Python</li>
<li>Platforms: all CUDA platforms. including Linux, Windows, and OS X</li>
<li>Solvers and preconditioners: BiCG, BiCGStab, CG, GMRES, MINRES and Jacobi, ILU(0)</li>
<li>Data formats: COO, CSR, CSC in double precision real and complex floating point</li>
<li>No CUDA programming experience required.</li>
</ul>
<p>More information is available at <a href="http://www.culatools.com/sparse/" target="_blank">http://www.culatools.com/sparse</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Symscape Releases Caedium v3.0 with GPU Support</title>
		<link>http://gpgpu.org/2011/10/20/symscape-caedium-v3-0</link>
		<comments>http://gpgpu.org/2011/10/20/symscape-caedium-v3-0#comments</comments>
		<pubDate>Thu, 20 Oct 2011 10:46:33 +0000</pubDate>
		<dc:creator>dom</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[Fluid Simulation]]></category>
		<category><![CDATA[NVIDIA CUDA]]></category>

		<guid isPermaLink="false">http://gpgpu.org/?p=4056</guid>
		<description><![CDATA[The latest release of Symscape&#8217;s Caedium (v3.0) now has support for CFD simulations using NVIDIA CUDA GPU devices on Windows and Linux. Caedium is an integrated simulation environment that targets Computational Fluid Dynamics (CFD). The GPU support is provided by Symscape&#8217;s ofgpu linear solver library for OpenFOAM®. For more details see: http://www.symscape.com/news/hybrid-cfd-modeling-cloud-computing]]></description>
			<content:encoded><![CDATA[<p>The latest release of Symscape&#8217;s Caedium (v3.0) now has support for CFD simulations using NVIDIA CUDA GPU devices on Windows and Linux. Caedium is an integrated simulation environment that targets Computational Fluid Dynamics (CFD). The GPU support is provided by Symscape&#8217;s ofgpu linear solver library for OpenFOAM®. For more details see:<br />
<a href="http://www.symscape.com/news/hybrid-cfd-modeling-cloud-computing" target="_blank">http://www.symscape.com/news/hybrid-cfd-modeling-cloud-computing</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>2-day CUDA workshop in Berlin</title>
		<link>http://gpgpu.org/2011/09/24/2-day-cuda-workshop-berlin</link>
		<comments>http://gpgpu.org/2011/09/24/2-day-cuda-workshop-berlin#comments</comments>
		<pubDate>Sat, 24 Sep 2011 09:36:14 +0000</pubDate>
		<dc:creator>dom</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Courses]]></category>
		<category><![CDATA[NVIDIA CUDA]]></category>

		<guid isPermaLink="false">http://gpgpu.org/?p=3982</guid>
		<description><![CDATA[The second 2-day CUDA programming workshop in Berlin takes place November 5-6. Course details, outline and prices are available at http://cuda.eventbrite.com.]]></description>
			<content:encoded><![CDATA[<p>The second 2-day CUDA programming workshop in Berlin takes place November 5-6. Course details, outline and prices are available at <a href="http://cuda.eventbrite.com" target="_blank">http://cuda.eventbrite.com</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>An Analysis of the GPU Market</title>
		<link>http://gpgpu.org/2011/09/10/an-analysis-of-the-gpu-market</link>
		<comments>http://gpgpu.org/2011/09/10/an-analysis-of-the-gpu-market#comments</comments>
		<pubDate>Sat, 10 Sep 2011 06:28:49 +0000</pubDate>
		<dc:creator>dom</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[GPUs]]></category>
		<category><![CDATA[Market]]></category>

		<guid isPermaLink="false">http://gpgpu.org/?p=3916</guid>
		<description><![CDATA[From the abstract of a GPU market analysis whitepaper by John Peddie Research: Computer graphics is hard work. Behind the images you see in games and movies, or while editing photos or video, some serious processing is taking place. All the processing power you can muster is needed to push and polish pixels. And this [...]]]></description>
			<content:encoded><![CDATA[<p>From the abstract of a GPU market analysis whitepaper by John Peddie Research:</p>
<blockquote><p>Computer graphics is hard work. Behind the images you see in games and movies, or while editing photos or video, some serious processing is taking place. All the processing power you can muster is needed to push and polish pixels. And this task is only going to get more demanding as these applications get more sophisticated. Graphics Processing Units (GPUs), which do the heavy lifting in computer graphics, range greatly in size, price and performance. They span from tiny cores inside an ARM processor (such as Nvidia’s Tegra or Qualcomm’s Snapdragon), to graphics integrated within an X86 processor (such as AMD’s Fusion, Intel’s Sandy Bridge), to a standalone discrete device, or dGPU (such as AMD’s Radeon, or Nvidia’s GeForce).</p></blockquote>
<p>More information: <a title="link to JPR" href="http://jonpeddie.com/media/presentations/an-analysis-of-the-gpu-market/" target="_blank">http://jonpeddie.com/media/presentations/an-analysis-of-the-gpu-market/</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>CentiLeo: interactive out-of-core GPU/CUDA ray tracer</title>
		<link>http://gpgpu.org/2011/08/04/centileo-out-of-core-ray-tracer</link>
		<comments>http://gpgpu.org/2011/08/04/centileo-out-of-core-ray-tracer#comments</comments>
		<pubDate>Fri, 05 Aug 2011 02:11:41 +0000</pubDate>
		<dc:creator>Mark Harris</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[NVIDIA CUDA]]></category>
		<category><![CDATA[Out-of-core]]></category>
		<category><![CDATA[Papers]]></category>
		<category><![CDATA[Ray Tracing]]></category>

		<guid isPermaLink="false">http://gpgpu.org/?p=3806</guid>
		<description><![CDATA[Implementing flexible software solutions, such as rendering and ray tracing, is still challenging for GPU programs. The amount of available memory on modern GPUs is relatively small.  Scenes for feature film rendering and visualization have large geometric complexity and can easily contain millions of polygons and a large number of texture maps and other data [...]]]></description>
			<content:encoded><![CDATA[<p>Implementing flexible software solutions, such as rendering and ray tracing, is still challenging for GPU programs. The amount of available memory on modern GPUs is relatively small.  Scenes for feature film rendering and visualization have large geometric complexity and can easily contain millions of polygons and a large number of texture maps and other data attributes. <a href="http://www.centileo.com" target="_blank">CentiLeo</a> presents an interactive out-of-core ray tracing engine running on the single desktop GPU. The system is built around a virtual memory manager. A novel ray intersection algorithm built around an acceleration structure, cached on the GPU, loads needed data on-demand using page swapping. The ray tracing engine is used to implement a variety of rendering and light transport algorithms. The system is implemented using CUDA and runs on a single NVIDIA GTX 480.</p>
<p><span id="more-3806"></span>A <a href="http://www.centileo.com/news.html" target="_blank">demo video</a> presents an interactive path tracer rendering the massive 400-million-polygon Boeing 777. There will be a talk on SIGGRAPH 2011 about this work: &#8220;<a href="http://www.siggraph.org/s2011/content/out-core-gpu-ray-tracing-complex-scenes" target="_blank">Out-of-Core GPU Ray Tracing of Complex Scenes</a>&#8220;, by Kirill Garanzha, Simon Premoze, and Alexander Bely. Kirill also has <a href="http://research.nvidia.com/publication/simpler-and-faster-hlbvh-work-queues" target="_blank">a paper at High Performance Graphics</a> this weekend.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>GPU.NET v2.0 released</title>
		<link>http://gpgpu.org/2011/07/29/gpu-net-2-released</link>
		<comments>http://gpgpu.org/2011/07/29/gpu-net-2-released#comments</comments>
		<pubDate>Fri, 29 Jul 2011 11:52:15 +0000</pubDate>
		<dc:creator>Mark Harris</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Developer Resources]]></category>
		<category><![CDATA[.NET]]></category>
		<category><![CDATA[C#]]></category>
		<category><![CDATA[NVIDIA CUDA]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://gpgpu.org/?p=3794</guid>
		<description><![CDATA[TidePowerd has released Version 2 of their GPU computing solution for the .NET framework, GPU.NET. Their platform allows developers to quickly and easily write GPU-accelerated applications completely in .NET-based languages. Some key benefits include: Stay in C# and treat kernel methods like any regular method “Boilerplate” GPU programming tasks such as memory transfer and GPU [...]]]></description>
			<content:encoded><![CDATA[<p>TidePowerd has released Version 2 of their GPU computing solution for the .NET framework, GPU.NET. Their platform allows developers to quickly and easily write GPU-accelerated applications completely in .NET-based languages. Some key benefits include:</p>
<ul>
<li>Stay in C# and treat kernel methods like any regular method</li>
<li>“Boilerplate” GPU programming tasks such as memory transfer and GPU scheduling are abstracted from the developer</li>
<li>Cross-platform and cross-hardware with a single binary</li>
<li>Systems seamlessly adapt to new hardware without rewriting code</li>
<li>Speed on par with native code</li>
</ul>
<p>New version 2 features:</p>
<ul>
<li>Visual Studio Error list and IntelliSense integration</li>
<li>On-device random number generation</li>
<li>Double precision support</li>
</ul>
<p>A <a href="http://www.tidepowerd.com/product/download" target="_blank">free 30-days evaluation license is available</a>, as well as in-depth <a href="http://github.com/tidepowerd/GPU.NET-Example-Projects" target="_blank">examples</a> and <a href="http://www.tidepowerd.com/documentation/tutorials" target="_blank">tutorials</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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