Fast Visualization of Gaussian Density Surfaces for Molecular Dynamics and Particle System Trajectories

August 1st, 2012


We present an efficient algorithm for computation of surface representations enabling interactive visualization of large dynamic particle data sets. Our method is based on a GPU-accelerated data-parallel algorithm for computing a volumetric density map from Gaussian weighted particles. The algorithm extracts an isovalue surface from the computed density map, using fast GPU-accelerated Marching Cubes. This approach enables interactive frame rates for molecular dynamics simulations consisting of millions of atoms. The user can interactively adjust the display of structural detail on a continuous scale, ranging from atomic detail for in-depth analysis, to reduced detail visual representations suitable for viewing the overall architecture of molecular complexes. The extracted surface is useful for interactive visualization, and provides a basis for structure analysis methods.

(Michael Krone, John E. Stone, Thomas Ertl, and Klaus Schulten, “Fast visualization of Gaussian density surfaces for molecular dynamics and particle system trajectories”, In EuroVis – Short Papers 2012, pp. 67-71, 2012. [WWW])