Physically based lighting for volumetric data with Exposure Render

October 27th, 2011

Exposure Render is a Direct Volume Rendering Application that applies progressive Monte Carlo raytracing, coupled with physically based light transport to heterogeneous volumetric data. Exposure Render enables the configuration of any number of arbitrarily shaped area lights, models a real-world camera, including its lens and aperture, and incorporates complex materials, whilst still maintaining interactive display updates. It features both surface and volumetric scattering, and applies noise reduction to remove the unwanted startup noise associated with progressive Monte Carlo rendering. The complete implementation is available in source and binary forms under a permissive free software license.

  • Stefan

    It’s the best volume rendering engine; especially interactive rendering quality is the most impressive; I would highly recommend it…