Graphic Remedy is proud to announce the release of gDEBugger Version 5.5 for Windows, Linux, Mac OS X and iPhone.
This version introduces a powerful AMD GPU performance counters integration, displaying AMD graphic hardware and driver performance counters in gDEBugger’s Performance Graph and Performance Dashboard views, allowing developers to optimize their application over AMD (ATI) graphics hardware.
AMD Performance counters are available on Windows, when using ATI Radeon (TM) HD 2000 series or newer with Catalyst (TM) 9.12 or newer.
This version also includes a large number of bug fixes and stability improvements.
Download:
To download Version 5.5, follow the below links:
gDEBugger Windows: http://www.gremedy.com/download.php
gDEBugger ES: http://www.gremedy.com/downloadES.php
gDEBugger Mac OS X: http://www.gremedy.com/downloadMac.php
gDEBugger iPhone: http://www.gremedy.com/downloadiPhone.php
gDEBugger Linux: http://www.gremedy.com/downloadLinux.php
A 7-day trial version is available to all users.
gDEBugger customers with a valid maintenance package can upgrade their existing products using their current license file free of charge. To update your maintenance plan, click here: http://www.gremedy.com/maintenance.php
gDEBugger CL beta:
gDEBugger for OpenCL is now entering its beta phase.
This new product will bring gDEBugger’s debugging, profiling and memory analysis abilities to the OpenCL developer’s world.
To join the free beta program and for more details, please visit: http://www.gremedy.com/gDEBuggerCL.php
What’s New in Version 5.5:
- AMD GPU Performance Counters integration, displaying AMD (ATI) graphic hardware and driver performance counters inside gDEBugger’s Performance Graph and Performance Dashboard Views. Supported counters include:
- Percentage of time GPU was busy
- Percentage of GPU time spent performing depth and stencil tests
- Average number of ALU instructions executed in the geometry shader
- The number of primitives received by the hardware
- The number of primitives passed into the geometry shader
- The number of vertices output by the geometry shader
- Percentage of texture fetches from a 2D texture
- The percentage of GPU time ALU instructions are processed by the fragment shader
- Percentage of GPU time the texture cache is stalled
- The total number of texels fetched
- Texture memory read in bytes
- Texture cache miss rate (bytes/texel)
- The number of vertices processed by the vertex shader
- Percentage of GPU time the depth buffer spends waiting for the color buffer
- Number of bytes written to the color buffer
- And many other useful counters…
- Performance counter descriptions are now shown in the main frame’s Properties view