High-Performance Graphics 2010 continues last year’s success at synthesizing two important and cutting-edge topics in computer graphics, the previous Graphics Hardware and Interactive Ray Tracing conferences. The scope of the conference is the overarching field of performance-oriented graphics systems, covering innovative algorithms, efficient implementations, and hardware architecture. This broader focus offers a common forum bringing together researchers, engineers, and architects to discuss the complex interactions of massively parallel hardware, novel programming models, efficient graphics algorithms, and innovative applications.
The program features three days of paper and industry presentations, with ample time for discussions during breaks, lunches, and the conference banquet. The conference, which will take place on June 25-27, is co-located with Eurographics Rendering Symposium on the campus of the Max-Planck Institut Informatik, Saarland University, Saarbrucken, Germany.
Original and innovative performance-oriented contributions are invited from all areas of graphics, including hardware architectures, rendering, physics, animation, AI, simulation, data structures, with topics including (but not limited to):
- New graphics hardware architectures
- Rendering architectures and algorithms
- Parallel computing for graphics (including GPU Computing)
- Algorithmic foundations
- Languages and compilation
The conference website with additional information is located at http://www.highperformancegraphics.org.