Some older publications worth reading

January 17th, 2010

Occasionally, we receive news submissions pointing us to interesting older papers that somehow slipped by without our notice. This post collects a few of those. If you want your work to be posted on  in a timely manner, please remember to use the news submission form.

  • Joshua A. Anderson, Chris D. Lorenz and Alex Travesset present and discuss molecular dynamics simulations and compare a single GPU against a 36-CPU cluster (General purpose molecular dynamics simulations fully implemented on graphics processing units, Journal of Computational Physics 227(10), May 2008, DOI 10.1016/
  • Wen-mei Hwu et al. derive and discuss goals and concepts of programming models for fine-grained parallel architectures, from the point of view of both a programmer and a hardware /compiler designer, and analyze CUDA as one current representative  (Implicitly parallel programming models for thousand-core microprocessors, Proceedings of DAC’07, June 2007, DOI 10.1145/1278480.1278669).
  • Jeremy Sugerman et al. present GRAMPS, a prototype implementation of future graphics hardware that allows pipelines to be specified as graphs in software (GRAMPS: A Programming Model for Graphics Pipelines, ACM Transactions on Graphics 28(1), January 2009, DOI 10.1145/1477926.1477930).
  • William R. Mark discusses concepts of future graphics architectures in this contribution to the 2008 ACM Queue special issue on GPUs (Future graphics architectures, ACM Queue 6(2), March/April 2008,  DOI 10.1145/1365490.1365501).
  • BSGP by Qiming Hou et al. is a new programming language for general purpose GPU computing that achieves the same efficiency as well-tuned CUDA programs but makes code much easier to read, develop and maintain (BSGP: bulk-synchronous GPU programming, ACM Siggraph 2008, August 2008, DOI 10.1145/1399504.1360618).
  • Finally, Che et al. and Garland et al. survey the field of GPU computing and discuss many different application domains. These articles are, in addition to the ones we have collected on the developer pages, recommended to GPGPU newcomers.