Applying graphics hardware to achieve extremely fast geometric pattern matching

April 5th, 2009

Abstract:

We present a GPU-based approach to geometric pattern matching. We reduce this problem to ?nding the depth (maximally covered point) of an arrangement of polytopes in transformation space and describe hardware-assisted (GPU) algorithms which exploit the available set of graphics operations to perform a fast rasterized depth computation.

(Applying graphics hardware to achieve extremely fast geometric pattern matching in two and three dimensional transformation space. Dror Aiger and Klara Kedem. Information Processing Letters. 2008.)

Leave a Comment