Abstract:
We present a GPU-based approach to geometric pattern matching. We reduce this problem to ?nding the depth (maximally covered point) of an arrangement of polytopes in transformation space and describe hardware-assisted (GPU) algorithms which exploit the available set of graphics operations to perform a fast rasterized depth computation.
(Applying graphics hardware to achieve extremely fast geometric pattern matching in two and three dimensional transformation space. Dror Aiger and Klara Kedem. Information Processing Letters. 2008.)