The new gDEBugger V4.4 adds in-depth analysis of OpenGL memory usage by tracking graphics memory allocated objects, their memory consumption and allocation call stacks. Also new in this version are graphics memory leak detection and the ability to break on them.
Using these new features will enable OpenGL and OpenGL ES developers to optimize their applications’ memory consumption and improve overall application performance.
gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphics system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows and Linux operating systems. (Graphic Remedy Website)