Abstract: “N-body algorithms are applicable to a number of common problems in computational physics including gravitation, electrostatics, and fluid dynamics. Fast algorithms (those with better than O(N2) performance) exist, but have not been successfully implemented on GPU hardware for practical problems. In the present work, we introduce not only best-in-class performance for a multipole-accelerated treecode method, but a series of improvements that support implementation of this solver on highly-data-parallel graphics processing units (GPUs). The greatly reduced computation times suggest that this problem is ideally suited for the current and next generations of single and cluster CPU-GPU architectures. We believe that this is an ideal method for practical computation of largescale turbulent flows on future supercomputing hardware using parallel vortex particle methods. (Mark J. Stock and Adrin Gharakhani, “Toward efficient GPU-accelerated N-body simulations,” in 46th AIAA Aerospace Sciences Meeting and Exhibit, AIAA 2008-608, January 2008, Reno, Nevada.)
We are trying to use methods like what you have developed to investigate turbulence related problems using N-vortices for very large N.
Could we get your source code so we dont reinvent the wheel!
Please help us!
GPGPU.org just posts the news. You’ll need to contact the authors of the paper.