Brahma is an open source shader meta-programming framework for the .NET platform that generates shader code from IL at runtime, enabling developers to write GPU code in C# (or any NET language). The library is primarily meant to handle GPU-based rendering and computational tasks, and eliminates a great deal of glue code that is often required in GPU programming. Since Brahma is a set of interfaces and base classes, it can be implemented for any combination of API and shading language. At this time there is a working shader generation path for Managed DirectX/HLSL. (http://brahma.ananthonline.net)