gDEBugger V2.0 Adds Performance Graph and Dashboard View

September 19th, 2005

gDEBugger, an OpenGL debugger and profiler, traces application activity on top of the OpenGL API, letting programmers see what is happening within the graphics system implementation to find bugs and optimize application performance. This major version includes two new profiling views: Performance Graph View and Performance Dashboard View. These two views contain performance counter graphs of gDEBugger, Windows and vendor-specific graphics boards (NVIDIA and 3Dlabs), including: CPU/GPU idle, graphics memory consumption, vertex and fragment processor utilization, number of API function calls per frame, amount of loaded textures and texels, frames per second, and many others. Using the gDEBugger Performance Analysis toolbar together with the new Performance views enables you to easily pinpoint graphics pipeline performance bottlenecks. (http://www.gremedy.com)

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