This paper by Jansen et al. describes how to utilize current commodity graphics hardware to perform Fourier volume rendering directly on the GPU. The paper presents a novel implementation of the Fast Fourier Transform: This Split-Stream-FFT maps the recursive structure of the FFT to the GPU in an efficient way. Additionally, high-quality resampling within the frequency domain is discussed. The implementation enables visualization of large volumetric data sets at interactive frame rates on a mid-range computer system. (Fourier Volume Rendering on the GPU Using a Split-Stream FFT)