In this masters thesis by Marcin Jdrzejewski, ray tracing is implemented on the GPU to accelerate computation of sound paths between sound sources and receivers. Each ray averages 16-20 wall reflections, and those rays that intersect a sphere approximating the receiver are included in an echogram that is used in the auralization process. Typically 4096 rays are used, but the application can run in real time with up to 64K rays. A demo application, article and some movies can be downloaded from the following link. (Computation of room acoustics on a GPU.)