MS Dissertation: Real-time Global Illumination on the GPU

February 8th, 2004

This dissertation by Mangesh Nijasure of University of Central Florida presents a system for computing plausible global illumination solutions for dynamic environments in real time on programmable graphics processors (GPUs). The dissertation describes a progressive global illumination algorithm to simulate multiple bounces of light on the surfaces of synthetic scenes. The entire algorithm runs on an ATI Radeon 9800 using vertex and fragment shaders, and computes global illumination solutions for reasonably complex scenes with moving objects and moving lights in real time. (Real-time Global Illumination on GPU, Mangesh Nijasure. MS Thesis, Fall 2003)

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