GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics, published by Addison-Wesley, is a compilation of articles covering practical real-time graphics techniques. It focuses on the programmable graphics pipeline available in today’s graphics processing units (GPUs) and highlights techniques needed by developers creating advanced visual effects. Several articles in the book deal with GPGPU-related topics. For more information, please visit the book’s web site. GPU Gems will be available at GDC 2004.