Dynamic Volume Computation and Visualization on the GPU

December 15th, 2003

This IEEE Visualization 2003 tutorial presentation by Aaron Lefohn gives a high-level overview of dynamic volume computation and visualization on GPUs. The talk is part of the tutorial Interactive Visualization of Volumetric Data on Consumer PC Hardware. The first half of the presentation discusses various memory layout options for dynamic volume computation, and the implications of each option on computation and rendering. The second half discusses optimizations and load balancing between the various computational resources: CPU, vertex processor, rasterizer, and fragment processor. (Dynamic Volume
Computation and Visualization on the GPU
, by Aaron Lefohn)

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